![]() ![]() While the only surface level gameplay objective is to collect baked treats, the randomized character generation adds complexity based on preferred playstyle, current gamestate and player planned progression. The Cyclops creates a small black hole that will suck multiple enemies into the abyss, the Pumpkin detaches his head and rolls it downwards and so on. Later additions, such as the Unicorn, even add new tactical options since the Unicorn’s weapon is rainbow poop, which can be strategically placed on the map in varying quantities and will not disappear when switching to the next character. Muffin to muffin without any method of foreseeing the next, possibly horribly unwanted character. The meat of the gameplay depth hinges on the very temporary instance each character is being played. A star rating system for each map is provided, higher ratings depend on the total of collected muffins for each run. Upon collecting a threshold number of muffins new maps and characters will be unlocked and points awarded, to be spent on character upgrades, perks or player lives. ![]() Each equipped with a different weapon type and differing stats, they are all still close to the knight in terms of overall handling and dynamic. Once the muffin has been picked up, the character randomly transforms into one of the initially available characters Gnome, Mage or Archer. This dynamic eventually results in a much denser enemy population if left unattended, especially in the earlier smaller levels this can lead to player detriment much quicker. The ground floor has a hole in the center in which enemies can fall, upon which they will respawn in “angry mode”, red, moving faster and taking more hits. A muffin will appear at a random location and the knight must dodge or eliminate slower moving sheep and rarely winged sheep on his way to the object. Comparatively fluid and speedy, the player character, the namesake Muffin Knight equipped with bow and arrow and clad in greyish armor is dropped off on a small screen with two visual levels, one “top floor” and the “ground floor”. Initially the game offers little explanation or story, controls are shown and the one primary and sole goal of collecting delicious baked treats is pointed out, but that is all the handholding the game provides. Yet, as this is a modern game, to be enjoyed on such modern platforms as Android and IOS devices, additional layers are added to provide greater depth and entice the player to engage with the seemingly simplistic premise over extended time periods. One screen, 4 buttons and muffins to collect. At first glance, MK looks a lot like one of the very first Mario games, but with updated graphics.
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